COMMANDER · DECK
2020-06-30
101 CARDS (LIMIT 100)
DECK $
$1,882.60
MYTHIC
7
RARE
53
UNCOMMON
15
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Planeswalker
2 cardsCreature
20 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
8 cardsInstant
23 cardsLand
18 cardsMONEY CARDS·75 CARDS·$1,500.63
Sign in to save your threshold.
Planeswalker
2 cardsCreature
18 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
5 cardsInstant
19 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Eternal Scourge + Food Chain: early two-card combo, with no mana to spend
- Jace, Wielder of Mysteries + Thought Lash: early two-card combo, with no mana to spend
- Food Chain + Misthollow Griffin: early two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Eternal Scourge + Food Chain — Bracket 4, early two-card combo, with no mana to spend
- Jace, Wielder of Mysteries + Thought Lash — Bracket 4, early two-card combo, with no mana to spend
- Food Chain + Misthollow Griffin — Bracket 4, early two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Palinchron + Panharmonicon — Bracket 3, early arguably two-card combo, for four mana or less
- Leveler + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less
- Leveler + Thassa's Oracle — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land30
Nonbasic16
Basic14
Forest10
Island8
Saga1
Urza's1
Instant23
Creature21
Human5
Druid3
Wizard3
Elf2
Merfolk2
Shaman2
Spirit2
Bird1
Cat1
Dinosaur1
Drake1
Elder1
Eldrazi1
Elemental1
Giant1
Griffin1
Horror1
Illusion1
Juggernaut1
Monk1
Party3
Enchantment12
Aura1
Elemental1
Saga1
Urza's1
Artifact8
Juggernaut1
Sorcery8
Planeswalker2
Jace1
Oko1
Legends7
Historic16
LAND PROBABILITY
30 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.7%
TURN 554.6%
TURN 676.8%
TURN 789.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 3 · two-card combo, for six mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendWin the game
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Infinite blinking of most creaturesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm count
ADDITIONAL REQUIREMENTS
Haste EnablerMana Dork That Adds at Least
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 2 · late two-card combo, for eight mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control