COMMANDER · DECK
lich of alltraits
Bracket 4 · Optimized2020-06-11
107 CARDS (LIMIT 100)
DECK $
$2,330.17
MYTHIC
15
RARE
65
UNCOMMON
16
COMMON
10
COMMAND1 CARD
Creature
1 cardsMAIN106 CARDS
Creature
18 cardsEnchantment
24 cardsArtifact
12 cardsSorcery
13 cardsInstant
14 cardsLand
25 cardsMONEY CARDS·93 CARDS·$1,857.94
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Creature
15 cardsEnchantment
22 cardsArtifact
9 cardsSorcery
12 cardsInstant
14 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 17 game changers — Bracket 3 allows 3
- Near-Death Experience + Necropotence: early two-card combo, with no mana to spend
- Lich + Axis of Mortality: early arguably two-card combo, with no mana to spend
- Glacial Chasm + Solemnity: locks the table
- and 14 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 17 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 17
- Near-Death Experience + Necropotence — Bracket 4, early two-card combo, with no mana to spend
- Lich + Axis of Mortality — Bracket 3, early arguably two-card combo, with no mana to spend
- Glacial Chasm + Solemnity — Bracket 3, locks the table
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Zedruu the Greathearted + Lich's Mirror — Bracket 3, early arguably two-card combo, for four mana or less
- Zedruu the Greathearted + Transcendence — Bracket 3, early arguably two-card combo, for four mana or less
- Phage the Untouchable + Fractured Identity — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Lich — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Phyrexian Unlife — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Platinum Angel — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
- Transcendence + Platinum Angel — Bracket 3, two-card combo, for six mana or less
- Transcendence + Lich's Mastery — Bracket 3, two-card combo, for six mana or less
- Transcendence + Fractured Identity — Bracket 2, arguably two-card combo, for six mana or less
- Transcendence + Angel's Grace — Bracket 2, late two-card combo, for eight mana or less
- Approach of the Second Sun + Necropotence — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Enchantment25
Dryad1
Nymph1
Land25
Nonbasic25
Forest3
Island2
Mountain2
Swamp2
Plains1
Creature19
Human8
Wizard4
Angel3
Avatar2
Cleric2
Druid2
Shaman2
Dryad1
Elf1
Golem1
Minion1
Minotaur1
Monk1
Nymph1
Spirit1
Vampire1
Zombie1
Party6
Artifact14
Angel1
Golem1
Instant14
Sorcery13
Legends10
Historic24
LAND PROBABILITY
25 LANDS · 106 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 435.9%
TURN 569.3%
TURN 687.8%
TURN 795.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS29 COMBOS
Win the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent with 20 or more life loses the game
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessWin the game at the beginning of your next upkeep
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessDraw the game
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Bracket 3 · two-card combo, for six mana or lessDraw the game
Infinite lifeloss
Target player loses the game on each of your turns
Win the game
Target player loses the game on each of your turns
Bracket 3 · two-card combo, for six mana or lessDraw the game
Target player loses the game
Target player loses the game
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Win the game
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Win the game
Bracket 3 · two-card combo, for six mana or lessInfinite card draw