MetaMox
COMMANDER · DECK

Xander Mill

Bracket 4 · Optimized
2020-07-08
ILLEGAL: 1 CARD
DECK $
$611.95
MYTHIC
9
RARE
36
UNCOMMON
19
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

20 cards

Enchantment

9 cards

Artifact

13 cards

Sorcery

12 cards

Instant

8 cards

Land

10 cards
MONEY CARDS·56 CARDS·$483.62
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Planeswalker

1 cards

Creature

16 cards

Enchantment

7 cards

Artifact

10 cards

Sorcery

10 cards

Instant

5 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phenax, God of Deception + Consuming Aberration + Lord Xander, the Collector: early two-card combo, with no mana to spend
  • Bruvac the Grandiloquent + Lord Xander, the Collector: early two-card combo, with no mana to spend
  • Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
  • and 9 more combos that bear on the bracket, listed below
  • 3 game changers — Brackets 1 and 2 allow none
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
CURVE
0071152173849576+
COLOR
U: 47 pipsB: 32 pipsC: 132 pips
TYPES
Land36
Nonbasic8
Basic28
Island15
Swamp15
Creature21
Human4
Horror3
Illusion2
Wizard2
Advisor1
Avatar1
Construct1
Crab1
Demon1
Eldrazi1
Fish1
God1
Homunculus1
Juggernaut1
Knight1
Leviathan1
Lhurgoyf1
Noble1
Phyrexian1
Rogue1
Spirit1
Vampire1
Wurm1
Outlaws1
Party3
Artifact15
Equipment4
Construct1
Juggernaut1
Sorcery12
Enchantment10
God1
Instant8
Trap1
Planeswalker1
Ashiok1
Legends9
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponent
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for up to two target playersNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponentNear-infinite mill
Group
Color
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