COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
2 cardsCreature
31 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
4 cardsInstant
3 cardsLand
33 cardsMAYBE30 CARDS
Planeswalker
1 cardsCreature
13 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
2 cardsInstant
1 cardsLand
3 cardsMONEY CARDS·70 CARDS·$580.82
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Planeswalker
2 cardsCreature
26 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
3 cardsInstant
4 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds: locks the table
- Glacial Chasm + Mina and Denn, Wildborn + Ramunap Excavator: locks the table
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Crucible of Worlds: locks the table
- and 21 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 24
- Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Mina and Denn, Wildborn + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ghirapur Orrery + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Ghirapur Orrery + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Storm Cauldron + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Wayward Swordtooth + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Storm Cauldron + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Wayward Swordtooth — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land41
Nonbasic29
Basic12
Forest9
Island9
Mountain9
Swamp9
Creature33
Elemental8
Druid4
Elf3
Human3
Snake3
Avatar2
Horror2
Merfolk2
Scout2
Warrior2
Ally1
Beast1
Berserker1
Cleric1
Construct1
Demon1
Dinosaur1
Dryad1
Frog1
Goblin1
Insect1
Lizard1
Minotaur1
Monk1
Mutant1
Nymph1
Satyr1
Serpent1
Shaman1
Spirit1
Wizard1
Party4
Enchantment11
Dryad1
Nymph1
Artifact9
Construct1
Sorcery4
Instant3
Planeswalker2
Nissa1
Windgrace1
Legends18
Historic26
LAND PROBABILITY
41 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.0%
TURN 530.1%
TURN 650.7%
TURN 768.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS95 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggers
Infinite creature tokensInfinite ETBInfinite landfall triggers
Infinite creature tokensInfinite ETBInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggers
Infinite creature tokensInfinite ETBInfinite landfall triggers
Infinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggers
Infinite copies of instant and sorcery spells on the stackInfinite landfall triggersInfinite magecraft triggers
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggersInfinite colorless mana during each opponent's turn
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggersInfinite colorless mana during each opponent's turn
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggers
Infinite colorless manaInfinite landfall triggers
Infinite landfall triggersInfinite mana creatures you control can produceInfinite scry 1Infinite untap of creatures you control
Infinite landfall triggersInfinite colorless mana during each opponent's turn
Infinite landfall triggers
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Infinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggersInfinite mana lands you control can produce
Infinite landfall triggers
Infinite magecraft triggersInfinite copies of instant and sorcery spells on the stackInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggers
Infinite colored manaInfinite landfall triggersInfinite mana creatures you control can produceInfinite scry 1Infinite untap of creatures you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite blue manaInfinite green manaInfinite landfall triggers
Infinite landfall triggers
Infinite landfall triggers
Infinite colored manaInfinite landfall triggersInfinite mana creatures you control can produceInfinite scry 1Infinite untap of creatures you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite colored manaInfinite creature tokensInfinite ETBInfinite landfall triggers
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Infinite blue manaInfinite landfall triggersInfinite black mana
Infinite magecraft triggersInfinite copies of instant and sorcery spells on the stackInfinite landfall triggers
Infinite landfall triggers
Infinite black manaInfinite green manaInfinite landfall triggers
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggersInfinite green manaInfinite blue mana
Infinite blue manaInfinite landfall triggersInfinite red mana
Infinite green manaInfinite landfall triggersInfinite red mana
Infinite landfall triggersInfinite green manaInfinite black mana
Infinite landfall triggersInfinite colorless mana
Infinite landfall triggersInfinite blue manaInfinite black mana
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggersInfinite red manaInfinite green mana
Infinite red manaInfinite landfall triggersInfinite blue mana
Infinite black manaInfinite landfall triggersInfinite red mana
Infinite landfall triggersInfinite mana lands you control can produce
Infinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite copies of instant and sorcery spells on the stack
Infinite landfall triggersInfinite red manaInfinite black mana
Infinite copies of instant and sorcery spells on the stackInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produce
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggers