COMMANDER · DECK
Mogis Control
Bracket 4 · Optimized2020-04-23
DECK $
$810.04
MYTHIC
6
RARE
47
UNCOMMON
23
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
4 cardsEnchantment
22 cardsArtifact
11 cardsSorcery
15 cardsInstant
10 cardsLand
22 cardsMONEY CARDS·57 CARDS·$634.30
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Creature
5 cardsEnchantment
18 cardsArtifact
8 cardsSorcery
9 cardsInstant
7 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- 2 mass land denial cards — only Bracket 4 allows it
- Havoc Festival + Wound Reflection: early two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
COMBOS · 4
- Havoc Festival + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Fraying Omnipotence + Wound Reflection — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic20
Basic17
Swamp12
Mountain5
Enchantment25
Aura2
Curse2
God2
Faerie1
Sorcery15
Artifact12
Construct1
Instant10
Creature5
God2
Cleric1
Construct1
Spirit1
Vampire1
Party1
Legends5
Historic16
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss