MetaMox
COMMANDER · DECK

TLG Current

Bracket 4 · Optimized
2020-07-01
The Locust God
DECK $
$479.37
MYTHIC
3
RARE
33
UNCOMMON
21
COMMON
41
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

2 cards

Creature

10 cards

Enchantment

10 cards

Artifact

17 cards

Sorcery

12 cards

Instant

12 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • The Locust God + Sage of the Falls: early two-card combo, with no mana to spend
  • Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
20131162163645556+
COLOR
U: 46.5 pipsR: 25.5 pipsC: 106 pips
TYPES
Land36
Nonbasic12
Basic24
Island14
Mountain12
Desert1
Artifact18
Book1
Equipment1
Horror1
Phyrexian1
Instant13
Sorcery12
Creature11
Wizard6
Merfolk4
Human3
Dragon1
God1
Horror1
Phyrexian1
Rogue1
Shaman1
Vedalken1
Warrior1
Outlaws1
Party8
Enchantment11
Aura3
Planeswalker2
Chandra1
Narset1
Legends8
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Group
Color
View