COMMANDER · DECK
jit and jitalang
Bracket 4 · Optimized@MeLikeSacrifice · 2025-05-28
DECK $
$447.41
MYTHIC
10
RARE
36
UNCOMMON
21
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
17 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
13 cardsInstant
8 cardsLand
27 cardsMONEY CARDS·47 CARDS·$344.37
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Planeswalker
1 cardsCreature
12 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
6 cardsInstant
4 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Blazing Sunsteel + Brash Taunter: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Toralf, God of Fury // Toralf's Hammer + Blasphemous Act: late two-card combo, for eight mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 2
- Blazing Sunsteel + Brash Taunter — Bracket 4, early two-card combo, with no mana to spend
- Toralf, God of Fury // Toralf's Hammer + Blasphemous Act — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land45
Nonbasic24
Basic21
Forest8
Mountain8
Island6
Cave1
Creature18
Cyclops2
Elf2
Human2
Snake2
Wizard2
Ally1
Badger1
Beast1
Cleric1
Construct1
Dinosaur1
Druid1
Dryad1
Elemental1
Equipment1
Goblin1
God1
Homunculus1
Merfolk1
Monk1
Moonfolk1
Nymph1
Ooze1
Plant1
Scout1
Party3
Sorcery14
Arcane1
Artifact13
Equipment3
Cave1
Construct1
God1
Instant8
Enchantment6
Dryad1
Nymph1
Planeswalker1
Wrenn1
Legends14
Historic25
LAND PROBABILITY
45 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.2%
TURN 524.0%
TURN 642.5%
TURN 759.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Infinite LTBInfinite ETBInfinite damageInfinite storm countInfinite self-discard triggers
Infinite self-millNear-infinite damageNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite storm count
Infinite self-millNear-infinite damageNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite storm count
Infinite ETBInfinite damageInfinite self-discard triggersInfinite storm countInfinite LTB
Infinite self-millNear-infinite damageNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite storm count
Infinite self-millNear-infinite damageNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite storm count
Infinite self-millNear-infinite damageNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite storm count
Infinite self-millNear-infinite damageNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite storm count
Near-infinite damage to all players
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Arrange your library in any orderPut all lands from your hand and library onto the battlefield