COMMANDER · DECK
Changing How Magic Plays Part 5
2016-12-24
ONLY 99 CARDSNO COMMANDER
DECK $
$725.00
MYTHIC
12
RARE
34
UNCOMMON
23
COMMON
30
MAIN99 CARDS
Creature
21 cardsEnchantment
14 cardsArtifact
7 cardsSorcery
13 cardsInstant
8 cardsLand
19 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·43 CARDS·$565.77
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Creature
11 cardsEnchantment
13 cardsArtifact
4 cardsSorcery
9 cardsInstant
4 cardsLand
2 cardsCURVE
COLOR
TYPES
Land36
Nonbasic15
Basic21
Swamp9
Forest5
Plains5
Island2
Creature21
Human3
Avatar2
Fox2
Monk2
Ogre2
Assassin1
Centaur1
Cleric1
Demon1
Dragon1
Elder1
Elf1
Giant1
God1
Insect1
Juggernaut1
Minion1
Ooze1
Phyrexian1
Rogue1
Shaman1
Snake1
Spike1
Spirit1
Warrior1
Wizard1
Zombie1
Outlaws2
Party4
Enchantment18
Monk2
Centaur1
Fox1
God1
Ogre1
Sorcery13
Arcane1
Artifact9
Avatar1
Juggernaut1
Phyrexian1
Instant8
Legends7
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Target opponent loses the game