COMMANDER · DECK
Dragons
Bracket 3 · Upgraded@twernsauce · 2025-04-12
DECK $
$430.13
MYTHIC
11
RARE
44
UNCOMMON
18
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
31 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
10 cardsInstant
8 cardsLand
17 cardsMONEY CARDS·36 CARDS·$325.50
Sign in to save your threshold.
Creature
11 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
4 cardsInstant
4 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Grand Warlord Radha + Hellkite Charger: early arguably two-card combo, with no mana to spend
- Grand Warlord Radha + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Grand Warlord Radha + Hellkite Charger — Bracket 3, early arguably two-card combo, with no mana to spend
- Grand Warlord Radha + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic14
Basic21
Mountain14
Forest10
Swamp6
Creature32
Dragon26
Shaman3
Elder2
Human2
Barbarian1
Bard1
Beast1
Bird1
Cat1
Druid1
Elf1
Goblin1
Peasant1
Phyrexian1
Warrior1
Zombie1
Party1
Enchantment10
Sorcery10
Arcane1
Instant8
Artifact6
Dragon2
Phyrexian1
Planeswalker1
Sarkhan1
Legends13
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite colored manaInfinite combat phasesInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red mana
Infinite combat phasesInfinite green manaInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce