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COMMANDER · DECK

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Bracket 4 · Optimized
2020-04-08
Mogis, God of Slaughter
101 CARDS (LIMIT 100)
DECK $
$367.47
MYTHIC
5
RARE
45
UNCOMMON
23
COMMON
28
COMMAND1 CARD

Creature

1 cards
MAIN100 CARDS

Creature

22 cards

Enchantment

20 cards

Artifact

8 cards

Sorcery

5 cards

Instant

10 cards

Land

18 cards
MONEY CARDS·49 CARDS·$280.64
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Creature

12 cards

Enchantment

17 cards

Artifact

7 cards

Sorcery

3 cards

Instant

3 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Havoc Festival + Archfiend of Despair: early two-card combo, with no mana to spend
  • Heartless Hidetsugu + Archfiend of Despair: early arguably two-card combo, with no mana to spend
  • Heartless Hidetsugu + Angrath's Marauders: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
003111221311412576+
COLOR
B: 45 pipsR: 49 pipsC: 150 pips
TYPES
Land35
Nonbasic16
Basic19
Swamp13
Mountain12
Gate1
Creature23
Demon4
Human4
Shaman3
Warrior3
God2
Orc2
Pirate2
Zombie2
Cleric1
Construct1
Devil1
Dinosaur1
Dwarf1
Elk1
Goblin1
Hag1
Knight1
Noble1
Ogre1
Vampire1
Wizard1
Outlaws2
Party5
Enchantment23
God2
Hag1
Artifact10
Construct1
Elk1
Instant10
Sorcery5
Legends8
Historic18
LAND PROBABILITY
35 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.6%
TURN 666.2%
TURN 781.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite lifeloss
Near-infinite damage to all players
Group
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