MetaMox
COMMANDER · DECK

Sen Triplets Overhaul

No bracket · Banned
2020-05-08
Sen Triplets
BANNED: 1 CARD
DECK $
$2,076.50
MYTHIC
13
RARE
46
UNCOMMON
15
COMMON
25
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

4 cards

Creature

7 cards

Enchantment

9 cards

Artifact

16 cards

Sorcery

14 cards

Instant

15 cards

Land

24 cards
MONEY CARDS·74 CARDS·$1,653.98
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Planeswalker

3 cards

Creature

6 cards

Enchantment

7 cards

Artifact

15 cards

Sorcery

12 cards

Instant

14 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
20161142143944566+
COLOR
W: 16 pipsU: 37 pipsB: 16 pipsC: 110 pips
TYPES
Land34
Nonbasic21
Basic13
Island8
Plains6
Swamp5
Artifact21
Wizard2
Equipment1
Human1
Instant15
Sorcery14
Enchantment9
Aura1
Creature8
Wizard5
Human3
Aetherborn1
Bird1
Illusion1
Merfolk1
Rogue1
Soldier1
Outlaws1
Party6
Planeswalker4
Ashiok1
Karn1
Narset1
Teferi1
Legends13
Historic30
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Bracket 4 · mass land denialActivated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessWin the game
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 3 · locks the tableOpponents can't cast spellsLock
Group
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