COMMANDER · DECK
Selenia Lifeswap
@skarlcut
ONLY 98 CARDS
DECK $
$215.90
MYTHIC
10
RARE
49
UNCOMMON
22
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN97 CARDS
Creature
18 cardsEnchantment
9 cardsArtifact
12 cardsSorcery
12 cardsInstant
11 cardsLand
21 cardsSIDEBOARD2 CARDS
Creature
1 cardsEnchantment
1 cardsMAYBE9 CARDS
Creature
6 cardsArtifact
1 cardsSorcery
1 cardsInstant
1 cardsMONEY CARDS·42 CARDS·$153.88
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Creature
8 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
7 cardsInstant
9 cardsLand
7 cardsCURVE
COLOR
TYPES
Land35
Nonbasic19
Basic16
Swamp10
Plains9
Desert3
Creature19
Human7
Cleric3
Phyrexian3
Demon2
Dog2
Vampire2
Wizard2
Angel1
Artificer1
Elf1
Elk1
Golem1
Horror1
Knight1
Minion1
Nightmare1
Rebel1
Rogue1
Scout1
Spirit1
Wall1
Outlaws1
Party6
Artifact14
Elk1
Equipment1
Golem1
Vehicle1
Sorcery12
Instant11
Enchantment10
Dog1
Saga1
Legends8
Historic22
LAND PROBABILITY
35 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.6%
TURN 541.3%
TURN 663.9%
TURN 779.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite lifeloss
Infinite lifelossNear-infinite lifegain
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Win the game at the beginning of your next upkeep
Near-infinite lifeloss