COMMANDER · DECK
2020-05-02
DECK $
$1,663.55
MYTHIC
12
RARE
70
UNCOMMON
36
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
9 cardsEnchantment
24 cardsArtifact
20 cardsSorcery
4 cardsInstant
8 cardsLand
29 cardsMAYBE43 CARDS
Creature
13 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
4 cardsInstant
5 cardsLand
6 cardsMONEY CARDS·98 CARDS·$1,315.98
Sign in to save your threshold.
Creature
15 cardsEnchantment
20 cardsArtifact
17 cardsSorcery
5 cardsInstant
13 cardsLand
28 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista: early arguably two-card combo, for four mana or less
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic26
Basic8
Island5
Plains5
Swamp4
Enchantment27
Aura2
Chimera1
Class1
Faerie1
Artifact22
Equipment3
Bird1
Jellyfish1
Creature10
Faerie3
Bird2
Angel1
Chimera1
Equipment1
Jellyfish1
Merfolk1
Pegasus1
Soldier1
Spirit1
Warlock1
Wizard1
Outlaws1
Party1
Instant9
Sorcery4
Legends7
Historic26
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers