COMMANDER · DECK
@Wibbley712 · 2025-02-04
DECK $
$502.15
MYTHIC
4
RARE
38
UNCOMMON
15
COMMON
43
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
19 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
10 cardsInstant
10 cardsLand
7 cardsMONEY CARDS·46 CARDS·$389.70
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Planeswalker
2 cardsCreature
11 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
6 cardsInstant
6 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic6
Basic30
Island30
Saga1
Urza's1
Creature20
Wizard6
Horror3
Rogue3
Illusion2
Merfolk2
Phyrexian2
Squid2
Avatar1
Construct1
Faerie1
Food1
Frog1
Gnome1
Golem1
Homunculus1
Human1
Kor1
Rat1
Sphinx1
Spirit1
Vedalken1
Outlaws3
Party9
Artifact15
Phyrexian2
Construct1
Equipment1
Food1
Golem1
Horror1
Enchantment12
Class1
Horror1
Saga1
Urza's1
Instant10
Sorcery10
Arcane1
Planeswalker2
Jace1
Teferi1
Legends12
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Near-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Near-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Near-infinite lifeloss