COMMANDER · DECK
Kess, Thousand Year Storm, Mid Power
Bracket 4 · Optimized2020-06-26
DECK $
$586.18
MYTHIC
5
RARE
37
UNCOMMON
22
COMMON
46
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
2 cardsEnchantment
4 cardsArtifact
14 cardsSorcery
20 cardsInstant
23 cardsLand
19 cardsSIDEBOARD4 CARDS
Creature
1 cardArtifact
1 cardInstant
2 cardsMAYBE6 CARDS
Creature
2 cardsArtifact
1 cardSorcery
2 cardsInstant
1 cardMONEY CARDS·55 CARDS·$450.95
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Creature
4 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
16 cardsInstant
14 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 21 cards not in the pool
BANNED · 1
NOT IN THE POOL · 21
CURVE
COLOR
TYPES
Land35
Nonbasic16
Basic19
Island13
Mountain7
Swamp7
Instant23
Sorcery20
Artifact14
Enchantment4
Creature3
Human2
Wizard2
Dwarf1
Shaman1
Party2
Planeswalker1
Ral1
Legends2
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite copies of instant and sorcery spells on the stackInfinite power for any creatureInfinite magecraft triggersInfinite storm countInfinite Treasure tokens
Infinite magecraft triggers
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite untap of lands you control
Infinite Treasure tokensInfinite colored manaInfinite copies of the casted instant or sorceryInfinite magecraft triggersInfinite storm count
Infinite colored manaInfinite magecraft triggersInfinite storm count
Infinite copies of instant or sorcery spells you castInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm count
Infinite colored manaInfinite colorless manaInfinite storm countInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite magecraft triggersInfinite red manaInfinite storm countExile your library with the ability to play the exiled cards until end of turn
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggersInfinite red manaInfinite storm count
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite copies of instant and sorcery spells on the stackInfinite power for any creatureInfinite magecraft triggersInfinite storm countInfinite Treasure tokens
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggersInfinite red manaInfinite storm count
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite untap of lands you control
+ 73 CARDS NOT IN PRECON
+ Aetherflux Reservoir+ Anticipate+ Arcane Denial+ Arcane Signet+ Archmage Emeritus+ Blasphemous Act+ Blood Crypt+ Bonus Round+ Cabal Ritual+ Cascade Bluffs+ Counterspell+ Cyclonic Rift+ Dark Petition+ Dark Ritual+ Demonic Tutor+ Dimir Signet+ Dragonskull Summit+ Dramatic Reversal+ Fabricate+ Fact or Fiction+ Faithless Looting+ Finale of Promise+ Flusterstorm+ Forbidden Alchemy+ Frantic Search+ Gitaxian Probe+ Graven Cairns+ Hedron Archive+ Impulse+ Increasing Ambition+ Increasing Vengeance+ Isochron Scepter+ Izzet Signet+ Jeska's Will+ Mana Geyser+ Merchant Scroll+ Mind Stone+ Morphic Pool+ Muddle the Mixture+ Mystic Remora+ Mystical Tutor+ Narset's Reversal+ Negate+ Night's Whisper+ Notion Thief+ Past in Flames+ Ponder+ Preordain+ Rakdos Signet+ Ral, Storm Conduit+ Rapid Hybridization+ Reiterate+ Rhystic Study+ Seething Song+ Serum Visions+ Shivan Reef+ Smoldering Marsh+ Steam Vents+ Storm-Kiln Artist+ Sulfur Falls+ Sulfurous Springs+ Swan Song+ Talisman of Creativity+ Talisman of Dominance+ Talisman of Indulgence+ Thousand-Year Storm+ Torment of Hailfire+ Tormenting Voice+ Turnabout+ Underground River+ Underworld Breach+ Watery Grave+ Windfall
- 68 PRECON CARDS NOT IN DECK
- Apprentice Necromancer- Arcanis the Omnipotent- Archaeomancer- Azami, Lady of Scrolls- Bloodline Necromancer- Body Double- Cauldron Dance- Chaos Warp- Clone Legion- Corpse Augur- Crosis's Charm- Crumbling Necropolis- Curse of Disturbance- Curse of Opulence- Curse of Verbosity- Darksteel Ingot- Decree of Pain- Dimir Aqueduct- Dismal Backwater- Etherium-Horn Sorcerer- Galecaster Colossus- Go for the Throat- Grixis Panorama- Harbinger of the Tides- Havengul Lich- Inalla, Archmage Ritualist- Into the Roil- Izzet Boilerworks- Izzet Chemister- Izzet Chronarch- Jwar Isle Refuge- Kindred Dominance- Magus of the Abyss- Magus of the Mind- Mairsil, the Pretender- Marchesa, the Black Rose- Memory Plunder- Merchant of Secrets- Mercurial Chemister- Mirror of the Forebears- Mystifying Maze- Necromantic Selection- Nevinyrral's Disk- Nin, the Pain Artist- Niv-Mizzet, the Firemind- Nivix Guildmage- Opportunity- Path of Ancestry- Polymorphist's Jest- Portal Mage- Puppeteer Clique- Rakdos Carnarium- Rakdos Charm- Sea Gate Oracle- Serendib Sorcerer- Shadowmage Infiltrator- Shifting Shadow- Silumgar's Command- Spelltwine- Swiftwater Cliffs- Taigam, Sidisi's Hand- Temple of the False God- Unstable Obelisk- Vela the Night-Clad- Vindictive Lich- Vivid Crag- Vivid Creek- Vivid Marsh
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