COMMANDER · DECK
Miller
Bracket 3 · Upgraded@Rusherest · 2025-04-12
ILLEGAL: 1 CARD
DECK $
$456.45
MYTHIC
7
RARE
35
UNCOMMON
26
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
19 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
13 cardsInstant
16 cardsLand
18 cardsMONEY CARDS·41 CARDS·$350.90
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Planeswalker
2 cardsCreature
11 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
9 cardsInstant
5 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Phenax, God of Deception + Consuming Aberration + Maddening Cacophony: two-card combo, for six mana or less
- Maddening Cacophony + Fraying Sanity: two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize: two-card combo, for six mana or less
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Phenax, God of Deception + Consuming Aberration + Maddening Cacophony — Bracket 3, two-card combo, for six mana or less
- Maddening Cacophony + Fraying Sanity — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Maddening Cacophony — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Traumatize — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic17
Basic19
Swamp12
Island11
Gate1
Vehicle1
Creature20
Human4
Rogue4
Crab2
God2
Illusion2
Nightmare2
Wall2
Adventure1
Advisor1
Construct1
Homunculus1
Horror1
Leviathan1
Lhurgoyf1
Merfolk1
Plant1
Spirit1
Turtle1
Wizard1
Outlaws4
Party5
Instant16
Trap1
Sorcery14
Adventure1
Nightmare1
Enchantment9
Aura1
Curse1
God1
Nightmare1
Artifact8
Construct1
Vehicle1
Planeswalker2
Ashiok1
Jace1
Legends10
Historic18
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Infinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Infinite creature ETBInfinite creature tokensInfinite untap of creaturesInfinite mana creatures you control can produceInfinite instances of the tapped creature's ability
ADDITIONAL REQUIREMENTS
Merfolk Creature With Free Tap Ability