COMMANDER · DECK
Obosh
Bracket 3 · Upgraded2020-05-03
120 CARDS (LIMIT 100)
DECK $
$377.07
MYTHIC
15
RARE
57
UNCOMMON
14
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN119 CARDS
Creature
18 cardsEnchantment
12 cardsArtifact
7 cardsSorcery
29 cardsInstant
15 cardsLand
14 cardsMONEY CARDS·49 CARDS·$270.42
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Creature
9 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
14 cardsInstant
8 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Hidetsugu Consumes All // Vessel of the All-Consuming + Chandra's Ignition: arguably two-card combo, for six mana or less
- Toralf, God of Fury // Toralf's Hammer + Blasphemous Act: late two-card combo, for eight mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Hidetsugu Consumes All // Vessel of the All-Consuming + Chandra's Ignition — Bracket 2, arguably two-card combo, for six mana or less
- Toralf, God of Fury // Toralf's Hammer + Blasphemous Act — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic12
Basic26
Mountain28
Swamp4
Sorcery29
Creature20
Goblin4
Human4
Shaman3
Warrior3
Berserker2
Elemental2
God2
Horror2
Knight2
Ogre2
Boar1
Construct1
Devil1
Equipment1
Hellion1
Minotaur1
Noble1
Pirate1
Saga1
Spirit1
Vampire1
Zombie1
Outlaws1
Party3
Instant16
Enchantment12
Aura2
Curse1
Ogre1
Saga1
Shaman1
Artifact10
Construct1
Equipment1
God1
Treasure1
Legends10
Historic19
LAND PROBABILITY
38 LANDS · 119 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.8%
TURN 550.0%
TURN 672.5%
TURN 786.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Each opponent loses the gameNear-infinite damage
Near-infinite damage to all players
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Infinite magecraft triggers
Infinite magecraft triggers