metamox
COMMANDER · DECK

How To Win The Gamedeck

2016-03-17
103 CARDS (LIMIT 100)NO COMMANDER
DECK $
$296.20
MYTHIC
9
RARE
40
UNCOMMON
20
COMMON
34
MAIN103 CARDS

Planeswalker

1 cards

Creature

15 cards

Enchantment

17 cards

Artifact

9 cards

Sorcery

13 cards

Instant

8 cards

Land

26 cards
SIDEBOARD1 CARD

Creature

1 cards
NAMECOSTPRICE
CURVE
006110215312411596+
COLOR
W: 20 pipsU: 20 pipsB: 10.5 pipsR: 9 pipsG: 25 pipsC: 148 pips
TYPES
Land40
Nonbasic21
Basic19
Gate10
Forest6
Island5
Plains4
Mountain2
Swamp2
Enchantment17
Creature15
Human6
Wizard2
Advisor1
Angel1
Avatar1
Beast1
Cat1
Dragon1
Efreet1
Hydra1
Juggernaut1
Merfolk1
Minion1
Rogue1
Shaman1
Shapeshifter1
Wall1
Outlaws1
Party3
Sorcery13
Arcane1
Artifact11
Angel1
Juggernaut1
Instant8
Planeswalker1
Vraska1
Legends3
Historic14
LAND PROBABILITY
40 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.7%
TURN 535.7%
TURN 657.5%
TURN 774.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Exile your libraryWin the game
Win the game at the beginning of your next upkeep
Near-infinite lifegainWin the game at the beginning of your next upkeep
Win the game
Win the game at the beginning of your next upkeep
Win the game at the beginning of your next upkeep
Exile your libraryWin the game
Gain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Win the game at the beginning of your next upkeep
Group
Color
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