COMMANDER · DECK
Wet Elves 36
Bracket 3 · Upgraded@Birb_Whispers · 2025-03-29
DECK $
$329.09
MYTHIC
8
RARE
42
UNCOMMON
21
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
13 cardsArtifact
3 cardsSorcery
9 cardsInstant
11 cardsLand
21 cardsMONEY CARDS·44 CARDS·$250.21
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Creature
13 cardsEnchantment
11 cardsArtifact
1 cardsSorcery
5 cardsInstant
4 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Lullmage Mentor + Intruder Alarm: locks the table
- Lullmage Mentor + Doubling Season + Primal Vigor + Parallel Lives: locks the table
- Lullmage Mentor + Primal Vigor + Parallel Lives + Adrix and Nev, Twincasters: locks the table
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Lullmage Mentor + Intruder Alarm — Bracket 3, locks the table
- Lullmage Mentor + Doubling Season + Primal Vigor + Parallel Lives — Bracket 3, locks the table
- Lullmage Mentor + Primal Vigor + Parallel Lives + Adrix and Nev, Twincasters — Bracket 3, locks the table
- Lullmage Mentor + Doubling Season + Parallel Lives + Adrix and Nev, Twincasters — Bracket 3, locks the table
- Lullmage Mentor + Doubling Season + Primal Vigor + Adrix and Nev, Twincasters — Bracket 3, locks the table
- Lullmage Mentor + Rite of Replication + Parallel Lives — Bracket 3, locks the table
- Lullmage Mentor + Rite of Replication + Primal Vigor — Bracket 3, locks the table
- Lullmage Mentor + Rite of Replication + Doubling Season — Bracket 3, locks the table
- Lullmage Mentor + Rite of Replication + Adrix and Nev, Twincasters — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land36
Nonbasic20
Basic16
Island12
Forest7
Merfolk1
Wizard1
Creature29
Merfolk29
Wizard14
Rogue3
Scout2
Shaman2
Bard1
Druid1
God1
Mutant1
Noble1
Soldier1
Villain1
Warrior1
Outlaws3
Party18
Enchantment13
Aura1
Merfolk1
Instant12
Bard1
Merfolk1
Wizard1
Sorcery10
Merfolk1
Artifact3
Legends7
Historic10
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite card drawInfinite creature tokensInfinite draw triggersInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite +1/+1 counters on creatures you controlInfinite untap of creatures you control
ADDITIONAL REQUIREMENTS
Merfolk Creature
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 3 · locks the tableCounter all spells opponents castNear-infinite creature tokensNear-infinite ETBLock
Bracket 3 · locks the tableCounter all spells opponents castNear-infinite ETBNear-infinite tapped creature tokensLock
Bracket 3 · locks the tableCounter all spells opponents castNear-infinite creature tokensNear-infinite ETBLock
Bracket 3 · locks the tableCounter all spells opponents castNear-infinite creature tokensNear-infinite ETBLock
Bracket 3 · locks the tableCounter all spells opponents castNear-infinite ETBNear-infinite tapped creature tokensLock
Bracket 3 · locks the tableCounter all spells opponents castNear-infinite ETBNear-infinite tapped creature tokensLock
Bracket 3 · locks the tableNear-infinite ETBCounter all spells opponents castNear-infinite tapped creature tokensLock
Bracket 3 · locks the tableCounter all spells opponents castNear-infinite creature tokensNear-infinite ETBLock
Infinite creature ETBInfinite creature tokensInfinite untap of creaturesInfinite mana creatures you control can produceInfinite instances of the tapped creature's ability
ADDITIONAL REQUIREMENTS
Merfolk Creature With Free Tap Ability