COMMANDER · DECK
Kalamax, the Stormsire
Bracket 4 · Optimized2020-06-10
DECK $
$599.77
MYTHIC
7
RARE
47
UNCOMMON
15
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
11 cardsEnchantment
3 cardsArtifact
12 cardsSorcery
2 cardsInstant
33 cardsLand
25 cardsMAYBE1 CARD
Artifact
1 cardsMONEY CARDS·43 CARDS·$462.94
Sign in to save your threshold.
Creature
5 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
2 cardsInstant
18 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor: infinite extra turns
- one extra-turn card — fine from Bracket 2 up
- Kalamax, the Stormsire + Chandra's Ignition + Insidious Will: arguably two-card combo, for six mana or less
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Kalamax, the Stormsire + Chandra's Ignition + Insidious Will — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic22
Basic15
Forest8
Island8
Mountain7
Desert1
Instant33
Artifact13
Equipment1
Vehicle1
Creature12
Wizard7
Human5
Elemental2
Beast1
Bird1
Dinosaur1
Druid1
Elf1
God1
Merfolk1
Weird1
Zombie1
Party7
Enchantment3
Aura1
Sorcery2
Planeswalker1
Ral1
Legends9
Historic20
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS28 COMBOS
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite colored manaInfinite magecraft triggersInfinite storm count
Infinite magecraft triggers
Infinite magecraft triggers
Infinite damageInfinite +1/+1 counters on a creature
Infinite magecraft triggers
Infinite damageInfinite +1/+1 counters on a creature
Infinite damageInfinite +1/+1 counters on a creature
Infinite magecraft triggers
Infinite colored manaInfinite colorless manaInfinite storm countInfinite untap of creatures you control
Infinite magecraft triggers
Infinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite damageInfinite +1/+1 counters on a creature
Infinite damageInfinite +1/+1 counters on a creature
Bracket 2 · arguably two-card combo, for six mana or lessInfinite damageInfinite +1/+1 counters on a creature
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Infinite magecraft triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers