COMMANDER · DECK
Boros Spitemare Tribal
No bracket · Banned2020-06-30
BANNED: 1 CARD
DECK $
$1,214.26
MYTHIC
8
RARE
41
UNCOMMON
16
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
13 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
15 cardsInstant
17 cardsLand
12 cardsMONEY CARDS·51 CARDS·$945.02
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Creature
8 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
8 cardsInstant
15 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
- Guilty Conscience + Brash Taunter — Bracket 4, early two-card combo, with no mana to spend
- Guilty Conscience + Stuffy Doll — Bracket 4, early two-card combo, with no mana to spend
- Guilty Conscience + Truefire Captain — Bracket 3, early arguably two-card combo, with no mana to spend
- Brash Taunter + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Spiteful Sliver — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Shielded by Faith — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Mogg Maniac — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Boros Charm — Bracket 3, early arguably two-card combo, for four mana or less
- Spiteful Sliver + Star of Extinction — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic10
Basic26
Mountain16
Plains12
Desert1
Instant17
Sorcery15
Creature14
Human5
Cleric3
Goblin3
Minotaur2
Advisor1
Bird1
Construct1
Elemental1
Goat1
Knight1
Pirate1
Sliver1
Soldier1
Wizard1
Outlaws1
Party4
Artifact11
Construct1
Equipment1
Enchantment8
Aura4
Legends2
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to all players
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible