COMMANDER · DECK
Copy of - Yarok Commander's Quarter's
Bracket 4 · Optimized2020-07-09
DECK $
$388.86
MYTHIC
9
RARE
39
UNCOMMON
14
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
39 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
4 cardsInstant
8 cardsLand
21 cardsMONEY CARDS·45 CARDS·$295.52
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Planeswalker
1 cardsCreature
16 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
1 cardsInstant
7 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Venser, Shaper Savant + Peregrine Drake + Yarok, the Desecrated: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
- Peregrine Drake + Shrieking Drake + Yarok, the Desecrated: arguably two-card combo, for six mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Venser, Shaper Savant + Peregrine Drake + Yarok, the Desecrated — Bracket 4, early two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Peregrine Drake + Shrieking Drake + Yarok, the Desecrated — Bracket 2, arguably two-card combo, for six mana or less
- Peregrine Drake + Man-o'-War + Yarok, the Desecrated — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature40
Elf8
Elemental7
Druid5
Human5
Shaman4
Snake3
Drake2
Merfolk2
Rogue2
Scout2
Shapeshifter2
Wizard2
Aetherborn1
Avatar1
Beast1
Bird1
Boar1
Cleric1
Demon1
Eldrazi1
God1
Homunculus1
Horror1
Illusion1
Jellyfish1
Monk1
Nissa1
Ooze1
Spirit1
Outlaws2
Party5
Land38
Nonbasic18
Basic20
Forest14
Island8
Swamp4
Instant8
Enchantment6
God1
Artifact5
Bird1
Equipment1
Sorcery5
Planeswalker2
Nissa2
Elf1
Scout1
Legends12
Historic17
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Bracket 2 · arguably two-card combo, for six mana or lessInfinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produce
Bracket 2 · arguably two-card combo, for six mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control