COMMANDER · DECK
Jace's Mind
Bracket 4 · Optimized2020-06-28
DECK $
$284.62
MYTHIC
11
RARE
25
UNCOMMON
21
COMMON
43
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
6 cardsCreature
15 cardsEnchantment
12 cardsArtifact
8 cardsSorcery
8 cardsInstant
20 cardsLand
6 cardsMONEY CARDS·38 CARDS·$216.86
Sign in to save your threshold.
Planeswalker
4 cardsCreature
4 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
7 cardsInstant
6 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Beacon of Tomorrows + Isochron Scepter + Mystical Tutor: infinite extra turns
- 2 game changers — Brackets 1 and 2 allow none
- Enter the Infinite + Psychic Corrosion: early arguably two-card combo, for four mana or less, pieces included
- Archetype of Imagination + Stormtide Leviathan: locks the table
- one extra-turn card — fine from Bracket 2 up
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Beacon of Tomorrows + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Enter the Infinite + Psychic Corrosion — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
- Naru Meha, Master Wizard + Ghostly Flicker — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
CURVE
COLOR
TYPES
Land30
Nonbasic5
Basic25
Island26
Instant20
Faerie1
Creature16
Wizard9
Human7
Illusion3
Squid2
Cleric1
Elemental1
God1
Horror1
Jace1
Leviathan1
Phyrexian1
Praetor1
Party10
Enchantment13
Aura3
Curse1
Human1
Wizard1
Artifact8
Book3
Sorcery8
Planeswalker7
Jace6
Human1
Narset1
Wizard1
Legends14
Historic21
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite mill for target opponent
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mill
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking
Infinite mill for target opponent
Infinite card drawInfinite draw triggersWin the game
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
Comments · 0
No comments yet.