COMMANDER · DECK
Land Jund
Bracket 3 · Upgraded2020-04-25
DECK $
$825.22
MYTHIC
15
RARE
36
UNCOMMON
14
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
33 cardsEnchantment
11 cardsArtifact
7 cardsSorcery
5 cardsInstant
4 cardsLand
14 cardsMONEY CARDS·47 CARDS·$645.16
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Planeswalker
1 cardsCreature
16 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
2 cardsInstant
2 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds: locks the table
- Glacial Chasm + Mina and Denn, Wildborn + Ramunap Excavator: locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Mina and Denn, Wildborn + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land37
Nonbasic11
Basic26
Forest11
Swamp9
Mountain6
Creature34
Human7
Elf6
Shaman5
Elemental4
Snake3
Cleric2
Dragon2
Druid2
Insect2
Vampire2
Warrior2
Wizard2
Ally1
Avatar1
Beast1
Demon1
Dinosaur1
Dryad1
Elk1
God1
Golem1
Knight1
Minion1
Monk1
Noble1
Nymph1
Pirate1
Scout1
Zombie1
Outlaws1
Party6
Enchantment13
Dryad1
God1
Nymph1
Artifact8
Equipment2
Golem1
Sorcery5
Instant4
Planeswalker2
Windgrace1
Wrenn1
Legends16
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Near-infinite damageNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Infinite colored manaInfinite commander castsInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite colored manaInfinite commander castsInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock