COMMANDER · DECK
The deep sea
Bracket 4 · Optimized@Caliban · 2023-07-09
DECK $
$587.99
MYTHIC
16
RARE
57
UNCOMMON
20
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
31 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
9 cardsInstant
9 cardsLand
23 cardsMAYBE12 CARDS
Creature
3 cardsSorcery
3 cardsInstant
4 cardsLand
1 cardsMONEY CARDS·60 CARDS·$468.58
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Planeswalker
2 cardsCreature
21 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
12 cardsInstant
9 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 1 game changer — Brackets 1 and 2 allow none
- Arixmethes, Slumbering Isle + Pemmin's Aura: early arguably two-card combo, with no mana to spend
- Selvala, Heart of the Wilds + Pemmin's Aura: early arguably two-card combo, for four mana or less
- Greater Good + Body of Research: two-card combo, for six mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 4
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Selvala, Heart of the Wilds + Pemmin's Aura — Bracket 3, early arguably two-card combo, for four mana or less
- Greater Good + Body of Research — Bracket 3, two-card combo, for six mana or less
- The Watcher in the Water + Greater Good — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Island12
Forest7
Town2
Vehicle1
Creature32
Elf7
Kraken7
Druid6
Serpent5
Leviathan4
Merfolk3
Scout2
Bear1
Chimera1
Crab1
Dinosaur1
Elder1
Eldrazi1
Horror1
Hydra1
Noble1
Octopus1
Plant1
Snake1
Warrior1
Wizard1
Party2
Instant10
Sorcery10
Adventure2
Arcane1
Book1
Artifact9
Equipment4
Adventure1
Book1
Leviathan1
Town1
Vehicle1
Enchantment7
Aura2
Adventure1
Serpent1
Planeswalker2
Kiora2
Legends22
Historic28
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · two-card combo, for six mana or lessInfinite card drawInfinite draw triggers
Infinite card drawInfinite draw triggers
Bracket 2 · arguably two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggersNear-infinite untap of some creatures you control
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana