COMMANDER · DECK
Izzet tokens?
Bracket 4 · Optimized2020-04-19
DECK $
$305.51
MYTHIC
4
RARE
28
UNCOMMON
29
COMMON
53
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
5 cardsCreature
5 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
13 cardsInstant
22 cardsLand
9 cardsMAYBE14 CARDS
Planeswalker
2 cardsCreature
1 cardsEnchantment
2 cardsSorcery
6 cardsInstant
3 cardsMONEY CARDS·36 CARDS·$226.77
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Planeswalker
3 cardsCreature
6 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
4 cardsInstant
8 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Locust God + Sage of the Falls: early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter: infinite extra turns
- 1 game changer — Brackets 1 and 2 allow none
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- The Locust God + Sage of the Falls — Bracket 4, early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Curiosity + Purphoros, God of the Forge — Bracket 3, early arguably two-card combo, with no mana to spend
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic7
Basic27
Island14
Mountain14
Instant22
Sorcery13
Enchantment12
Aura1
God1
Artifact11
Equipment1
Creature6
God2
Wizard2
Dragon1
Dwarf1
Merfolk1
Minotaur1
Noble1
Pirate1
Outlaws1
Party2
Planeswalker5
Jace1
Jaya1
Saheeli1
Tezzeret1
Tibalt1
Legends11
Historic21
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers