COMMANDER · DECK
Zirda fun times
Bracket 4 · Optimized2020-04-09
DECK $
$413.97
MYTHIC
7
RARE
38
UNCOMMON
21
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
3 cardsArtifact
23 cardsSorcery
3 cardsInstant
6 cardsLand
15 cardsMAYBE2 CARDS
Creature
2 cardsMONEY CARDS·37 CARDS·$303.90
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Creature
12 cardsEnchantment
2 cardsArtifact
11 cardsSorcery
1 cardsInstant
5 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Zirda, the Dawnwaker + Grim Monolith: early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith: early two-card combo, with no mana to spend
- Metalworker + Voltaic Construct: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Zirda, the Dawnwaker + Grim Monolith — Bracket 4, early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Metalworker + Voltaic Construct — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Metalworker — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Artifact45
Construct6
Golem6
Equipment3
Book2
Gnome2
Masticore2
Scarecrow2
Dragon1
Elk1
Knight1
Myr1
Phyrexian1
Wall1
Wizard1
Land37
Nonbasic13
Basic24
Mountain13
Plains13
Gate1
Creature28
Construct6
Golem6
God4
Elemental2
Gnome2
Masticore2
Scarecrow2
Dragon1
Elk1
Fox1
Goblin1
Knight1
Myr1
Phyrexian1
Shaman1
Wall1
Warrior1
Party1
Enchantment8
God4
Aura1
Instant6
Sorcery3
Legends9
Historic50
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless manaInfinite untap of artifact creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce