MetaMox
COMMANDER · DECK

Orzhov

Bracket 3 · Upgraded
@Utahno · 2025-04-28
DECK $
$478.21
MYTHIC
15
RARE
56
UNCOMMON
12
COMMON
17
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

8 cards

Sorcery

8 cards

Instant

8 cards

Land

26 cards
NAMECOSTPRICE
MONEY CARDS·55 CARDS·$370.13
Sign in to save your threshold.

Planeswalker

3 cards

Creature

21 cards

Enchantment

5 cards

Artifact

6 cards

Sorcery

4 cards

Instant

3 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Enduring Angel // Angelic Enforcer + Enduring Tenacity: early arguably two-card combo, with no mana to spend
  • Near-Death Experience + Doom Whisperer: early arguably two-card combo, with no mana to spend
  • Enduring Angel // Angelic Enforcer + Vito, Thorn of the Dusk Rose: early arguably two-card combo, with no mana to spend
  • and 16 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 19
CURVE
106192103124125136+
COLOR
W: 42 pipsB: 53 pipsC: 148 pips
TYPES
Land36
Nonbasic26
Basic10
Swamp6
Plains5
Aura1
Demon1
Creature30
Cleric8
Human5
Angel4
Demon4
Vampire4
Horror3
Phyrexian3
Bat2
God2
Monk2
Spirit2
Advisor1
Avatar1
Beast1
Cat1
Construct1
Elder1
Glimmer1
Halfling1
Knight1
Minion1
Nightmare1
Rhino1
Snake1
Wizard1
Party9
Enchantment14
God2
Aura1
Glimmer1
Snake1
Artifact10
Construct1
Equipment1
Instant9
Sorcery9
Planeswalker3
Ajani2
Sorin1
Legends25
Historic32
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Near-infinite lifeloss
Near-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifegainTarget opponent loses the gameNear-infinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameNear-infinite lifegainNear-infinite lifelossNear-infinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Group
Color
View