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COMMANDER · DECK

anti eldrazi

Bracket 4 · Optimized
@ZenithFox · 2025-02-16
DECK $
$11,508.69
MYTHIC
11
RARE
43
UNCOMMON
19
COMMON
27
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

12 cards

Enchantment

15 cards

Artifact

17 cards

Sorcery

10 cards

Instant

13 cards

Land

9 cards
MONEY CARDS·53 CARDS·$9,194.97
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Planeswalker

1 card

Creature

10 cards

Enchantment

10 cards

Artifact

8 cards

Sorcery

8 cards

Instant

10 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 13 game changers — Bracket 3 allows 3
  • 4 mass land denial cards — only Bracket 4 allows it
  • Teferi, Time Raveler + Omen Machine: mass land denial
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • Omen Machine + Drannith Magistrate: locks the table
  • and 9 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 12
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 13 game changers — cEDH lists run 10 or more
CURVE
1081252153942596+
COLOR
W: 30 pipsU: 37 pipsC: 136 pips
TYPES
Land30
Nonbasic7
Basic23
Island13
Plains12
Artifact18
Cleric1
Human1
Enchantment15
Saga1
Creature13
Human4
Wizard3
Advisor2
Bird2
Cleric2
Faerie2
Rogue2
Avatar1
Gnome1
Halfling1
Soldier1
Sphinx1
Spirit1
Outlaws2
Party7
Instant13
Sorcery11
Avatar1
Planeswalker2
Narset1
Teferi1
Legends6
Historic24
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Bracket 3 · locks the tableAll spells opponents cast using Omen Machine are counteredPlayers can't draw cardsLock
Bracket 3 · locks the tableOpponents can only cast the remaining spells in their handLock
Bracket 4 · mass land denialOpponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
Bracket 3 · locks the tableCounter all spells players cast from their handsLock
Bracket 3 · locks the tableOpponents can't cast instants or sorceriesLock
Bracket 3 · locks the tableAll spells opponents cast using Omen Machine are counteredLockPlayers can't draw cards
Bracket 3 · locks the tableExile all instants and sorceries opponents castOpponents can't cast copies made by Eye of the StormLock
Bracket 3 · locks the tableCounter all copies cast from Eye of the StormExile all instants and sorceries any player castsLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · locks the tableOpponents can't cast spellsLock
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