MetaMox
COMMANDER · DECK

blue

Bracket 4 · Optimized
@thalpha · 2025-05-28
Arcanis the Omnipotent
DECK $
$2,654.53
MYTHIC
11
RARE
27
UNCOMMON
23
COMMON
39
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

16 cards

Enchantment

7 cards

Artifact

17 cards

Sorcery

7 cards

Instant

18 cards

Land

10 cards
MONEY CARDS·51 CARDS·$2,114.86
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Creature

6 cards

Enchantment

7 cards

Artifact

15 cards

Sorcery

6 cards

Instant

11 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
  • Beacon of Tomorrows + Isochron Scepter + Mystical Tutor: infinite extra turns
  • Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
CURVE
2081192173545596+
COLOR
U: 75 pipsC: 138 pips
TYPES
Land34
Nonbasic9
Basic25
Island25
Artifact18
Equipment1
Horror1
Phyrexian1
Instant18
Creature17
Wizard11
Human9
Avatar1
Drake1
Faerie1
Horror1
Illusion1
Merfolk1
Phyrexian1
Spirit1
Party11
Sorcery8
Enchantment7
Aura2
Legends4
Historic22
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Win the game at the beginning of your next upkeep
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTB
Infinite card drawInfinite draw triggersWin the game
Infinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Group
Color
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