MetaMox
COMMANDER · DECK

Krikki the boi

Bracket 4 · Optimized
@BearOfThePolar · 2025-03-20
K'rrik, Son of Yawgmoth
DECK $
$2,436.87
MYTHIC
19
RARE
32
UNCOMMON
23
COMMON
26
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

19 cards

Enchantment

7 cards

Artifact

12 cards

Sorcery

16 cards

Instant

15 cards

Land

13 cards
MONEY CARDS·71 CARDS·$1,942.18
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

13 cards

Enchantment

5 cards

Artifact

11 cards

Sorcery

15 cards

Instant

14 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 10 game changers — Bracket 3 allows 3
  • Professor Onyx + Chain of Smog: early two-card combo, for four mana or less
  • Sheoldred, the Apocalypse + Vilis, Broker of Blood + K'rrik, Son of Yawgmoth: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Leshrac's Sigil + K'rrik, Son of Yawgmoth: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
201411721031346586+
COLOR
B: 94.5 pipsC: 119 pips
TYPES
Land29
Nonbasic12
Basic17
Swamp17
Saga1
Urza's1
Creature20
Zombie4
Human3
Phyrexian3
Demon2
Horror2
Minion2
Rogue2
Archer1
Cleric1
Dauthi1
Devil1
Dragon1
Dwarf1
God1
Imp1
Ooze1
Orc1
Praetor1
Skeleton1
Snake1
Thrull1
Warlock1
Outlaws3
Party3
Sorcery16
Instant15
Artifact12
Enchantment8
Aura2
Saga1
Urza's1
Planeswalker1
Liliana1
Legends17
Historic27
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite death triggersInfinite creature ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite creature LTBInfinite creature sacrifice triggersReturn all creature cards from all graveyards to the battlefield under your control
Infinite card drawNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on a creatureInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite looting
Infinite card drawInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite black mana
Infinite draw triggersNear-infinite black manaNear-infinite card drawNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers
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