COMMANDER · DECK
@Sagaz99 · 2025-05-24
DECK $
$869.45
MYTHIC
11
RARE
35
UNCOMMON
21
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
13 cardsEnchantment
6 cardsArtifact
16 cardsSorcery
3 cardsInstant
26 cardsLand
18 cardsMONEY CARDS·51 CARDS·$683.42
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Creature
7 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
2 cardsInstant
16 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Zethi, Arcane Blademaster + Nexus of Fate + Mystical Tutor: infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor: infinite extra turns
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Zethi, Arcane Blademaster + Nexus of Fate + Mystical Tutor — Bracket 4, infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Zethi, Arcane Blademaster + Lithoform Engine + Dramatic Reversal — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Lithoform Engine — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic16
Basic19
Island12
Plains11
Instant26
Artifact18
Equipment1
Human1
Soldier1
Creature14
Human5
Bird3
Wizard3
Soldier2
Spirit2
Advisor1
Bard1
Cat1
Cleric1
Dragon1
Drake1
Elder1
Horror1
Kraken1
Merfolk1
Monk1
Party4
Enchantment6
Sorcery3
Legends7
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite colorless manaInfinite untap of nonland permanents you controlInfinite mana nonland permanents you control can produce
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite casts of all cards exiled with kick counters on themInfinite colored manaInfinite colorless manaInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Win the game
Win the game
Win the game