COMMANDER · DECK
Mono Burn
Bracket 4 · Optimized@Timerider514 · 2026-10-09
DECK $
$1,057.74
MYTHIC
9
RARE
24
UNCOMMON
22
COMMON
45
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
13 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
17 cardsInstant
15 cardsLand
13 cardsMONEY CARDS·44 CARDS·$831.50
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Creature
9 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
9 cardsInstant
3 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Ojer Axonil, Deepest Might // Temple of Power + Pyrohemia: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Ojer Axonil, Deepest Might // Temple of Power + Pyrohemia — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic13
Basic24
Mountain24
Urza's3
Cave1
Desert1
God1
Mine1
Power-plant1
Tower1
Sorcery17
Arcane1
Instant16
Creature14
Human5
Shaman4
God2
Archer1
Artificer1
Cleric1
Dwarf1
Elemental1
Goblin1
Horror1
Otter1
Phyrexian1
Spirit1
Wall1
Wizard1
Party2
Enchantment11
Spirit1
Artifact10
Cave1
God1
Legends8
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Near-infinite damage to all players
Bracket 4 · early two-card combo, for four mana or lessEach opponent loses the gameNear-infinite damage