COMMANDER · DECK
Urza, Lord High Artificer
Bracket 4 · Optimized2020-06-28
DECK $
$1,042.20
MYTHIC
10
RARE
46
UNCOMMON
17
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
5 cardsCreature
16 cardsEnchantment
8 cardsArtifact
29 cardsSorcery
5 cardsInstant
8 cardsLand
14 cardsMONEY CARDS·56 CARDS·$821.14
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Planeswalker
5 cardsCreature
9 cardsEnchantment
4 cardsArtifact
23 cardsSorcery
2 cardsInstant
5 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Pili-Pala + Grand Architect: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- Power Artifact + Grim Monolith: early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Pili-Pala + Grand Architect — Bracket 4, early two-card combo, for four mana or less
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Urza, Lord High Artificer + Pili-Pala + Training Grounds — Bracket 3, early arguably two-card combo, with no mana to spend
- Urza, Lord High Artificer + Pili-Pala + Power Artifact — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Artifact41
Construct4
Equipment3
Artificer1
Beast1
Bird1
Book1
Golem1
Myr1
Phyrexian1
Scarecrow1
Shapeshifter1
Vedalken1
Land28
Nonbasic13
Basic15
Island15
Urza's3
Mine1
Power-plant1
Tower1
Creature17
Artificer5
Construct4
Human4
Vedalken4
Wizard3
Beast1
Bird1
Golem1
Myr1
Phyrexian1
Scarecrow1
Shapeshifter1
Party3
Enchantment8
Aura1
Instant8
Planeswalker5
Tezzeret2
Jace1
Karn1
Ugin1
Sorcery5
Legends13
Historic51
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendCast all spells in your libraryInfinite colored manaExile your library
Bracket 3 · early arguably two-card combo, with no mana to spendCast all spells in your libraryInfinite colored manaExile your library
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control