COMMANDER · DECK
SWING SWING SWING
Bracket 2 · Core@noodles · 2025-03-15
DECK $
$186.15
MYTHIC
8
RARE
23
UNCOMMON
24
COMMON
45
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
4 cardsArtifact
14 cardsSorcery
10 cardsInstant
14 cardsLand
9 cardsMONEY CARDS·31 CARDS·$129.65
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Planeswalker
1 cardsCreature
8 cardsEnchantment
1 cardsArtifact
12 cardsSorcery
2 cardsInstant
5 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- Anzrag, the Quake-Mole: late two-card combo, for eight mana or less
- Anzrag, the Quake-Mole + Anara, Wolvid Familiar: late two-card combo, for eight mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Anzrag, the Quake-Mole — Bracket 2, late two-card combo, for eight mana or less
- Anzrag, the Quake-Mole + Anara, Wolvid Familiar — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic8
Basic29
Forest16
Mountain15
God1
Creature21
Dinosaur3
God3
Beast2
Druid2
Elder2
Elf2
Goblin2
Shaman2
Warrior2
Ally1
Bear1
Dragon1
Elemental1
Frog1
Horror1
Incarnation1
Lizard1
Minotaur1
Mole1
Phyrexian1
Snake1
Wolf1
Wurm1
Party2
Artifact14
Equipment11
Instant14
Sorcery10
Enchantment5
Aura2
God1
Planeswalker1
Jeska1
Legends17
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature