COMMANDER · DECK
Macar
Bracket 3 · Upgraded@EatTheElders · 2025-05-02
DECK $
$379.06
MYTHIC
5
RARE
25
UNCOMMON
32
COMMON
38
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
4 cardsArtifact
27 cardsSorcery
14 cardsInstant
6 cardsLand
11 cardsMONEY CARDS·36 CARDS·$286.83
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Creature
6 cardsEnchantment
2 cardsArtifact
16 cardsSorcery
6 cardsInstant
2 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 40 cards not in the pool
BANNED · 1
NOT IN THE POOL · 40
CURVE
COLOR
TYPES
Artifact30
Equipment5
Vehicle2
Construct1
Myr1
Land30
Nonbasic10
Basic20
Swamp20
Desert1
Sphere1
Creature19
Human8
Wizard3
Cleric2
Zombie2
Artificer1
Bat1
Citizen1
Construct1
Demon1
Elf1
Merfolk1
Myr1
Nightmare1
Noble1
Rogue1
Skeleton1
Spirit1
Warrior1
Outlaws1
Party7
Sorcery14
Instant6
Enchantment5
Background1
Citizen1
Human1
Legends5
Historic33
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite black manaInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produce
Exile all creatures that enter the battlefield under an opponent's controlNear-infinite colored mana
Infinite black manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's control
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