COMMANDER · DECK
loot the pathfinder
Bracket 3 · Upgraded@IsaacHendrickson · 2025-02-25
DECK $
$293.78
MYTHIC
10
RARE
38
UNCOMMON
19
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
11 cardsInstant
19 cardsLand
25 cardsMONEY CARDS·38 CARDS·$218.75
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Creature
9 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
7 cardsInstant
3 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Deadeye Navigator + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Sakashima of a Thousand Faces + Ioreth of the Healing House: early arguably two-card combo, with no mana to spend
- Biovisionary + Augmenter Pugilist // Echoing Equation: arguably two-card combo, for six mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Deadeye Navigator + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Sakashima of a Thousand Faces + Ioreth of the Healing House — Bracket 3, early arguably two-card combo, with no mana to spend
- Biovisionary + Augmenter Pugilist // Echoing Equation — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic22
Basic13
Island9
Forest7
Mountain6
Creature23
Human6
Druid4
Frog4
Wizard4
Shapeshifter3
Beast2
Cleric2
Goblin2
Doctor1
Elf1
Illusion1
Lord1
Merfolk1
Noble1
Rogue1
Scout1
Shaman1
Spirit1
Time1
Troll1
Changeling1
Outlaws1
Party7
Instant20
Sorcery12
Arcane1
Druid1
Troll1
Artifact6
Vehicle2
Equipment1
Enchantment6
Class1
Legends8
Historic12
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
ADDITIONAL REQUIREMENTS
Card with "The Ring tempts you"
Win the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite LTBInfinite ETB
Win the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana legendary creatures you control can produceInfinite untap of legendary creatures you control
Infinite copies of all permanentsInfinite creature tokensInfinite ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana permanents you control can produceInfinite storm countReturn all instant and sorcery cards from your graveyard to your hand
Bracket 2 · arguably two-card combo, for six mana or lessWin the game
Infinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
ADDITIONAL REQUIREMENTS
Card with "The Ring tempts you"
Infinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
ADDITIONAL REQUIREMENTS
Card with "The Ring tempts you"