MetaMox
COMMANDER · DECK

Najeela

Bracket 4 · Optimized
2020-04-08
DECK $
$449.21
MYTHIC
14
RARE
46
UNCOMMON
25
COMMON
15
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

34 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

6 cards

Sorcery

5 cards

Instant

6 cards

Land

33 cards
NAMECOSTPRICE
MONEY CARDS·46 CARDS·$345.84
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Creature

12 cards

Enchantment

8 cards

Artifact

6 cards

Sorcery

3 cards

Instant

5 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Najeela, the Blade-Blossom + Nature's Will: early two-card combo, with no mana to spend
  • Najeela, the Blade-Blossom + Bear Umbra: early two-card combo, with no mana to spend
  • Najeela, the Blade-Blossom + Faeburrow Elder: early two-card combo, with no mana to spend
  • and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
CURVE
005111218314410546+
COLOR
W: 16 pipsU: 2 pipsB: 17 pipsR: 16 pipsG: 33 pipsC: 127 pips
TYPES
Land37
Nonbasic29
Basic8
Forest6
Swamp4
Mountain3
Plains3
Island1
Creature35
Warrior30
Human18
Orc3
Snake3
Azra2
Elf2
Squirrel2
Cleric1
Druid1
Minotaur1
Ogre1
Shaman1
Treefolk1
Troll1
Werewolf1
Zombie1
Party31
Enchantment11
Aura1
Saga1
Artifact6
Equipment1
Instant6
Sorcery5
Arcane1
Legends14
Historic20
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite ETBInfinite creature tokensInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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