COMMANDER · DECK
Wärme ist Leben, Wärme ist Geborgenheit
Bracket 3 · Upgraded2020-05-05
DECK $
$318.78
MYTHIC
8
RARE
37
UNCOMMON
18
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
9 cardsEnchantment
9 cardsArtifact
12 cardsSorcery
17 cardsInstant
12 cardsLand
15 cardsMONEY CARDS·45 CARDS·$242.74
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Planeswalker
1 cardsCreature
5 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
7 cardsInstant
8 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Boros Reckoner + Indestructibility: early arguably two-card combo, with no mana to spend
- Boros Reckoner + Shielded by Faith: early arguably two-card combo, with no mana to spend
- Boros Reckoner + Boros Charm: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Boros Reckoner + Indestructibility — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Shielded by Faith — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Boros Charm — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic13
Basic25
Mountain15
Plains12
Desert1
Sorcery17
Artifact16
Equipment2
Construct1
Golem1
Instant12
Creature10
Minotaur3
Beast1
Cat1
Cleric1
Construct1
Elemental1
Fox1
Golem1
Human1
Knight1
Monk1
Ogre1
Shaman1
Warrior1
Wizard1
Zombie1
Party3
Enchantment10
Aura3
Fox1
Monk1
Planeswalker2
Jaya1
Karn1
Legends7
Historic21
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Infinite damage to one opponent
Near-infinite damage to all players
Infinite magecraft triggers
Infinite magecraft triggers