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COMMANDER · DECK

jace Tribe

Bracket 4 · Optimized
@Alphafire · 2025-05-26
Bruvac the Grandiloquent
112 CARDS (LIMIT 100)
DECK $
$321.33
MYTHIC
17
RARE
28
UNCOMMON
24
COMMON
43
COMMAND1 CARD

Creature

1 cards
MAIN111 CARDS

Planeswalker

14 cards

Creature

22 cards

Enchantment

9 cards

Artifact

14 cards

Sorcery

9 cards

Instant

11 cards

Land

8 cards
MONEY CARDS·45 CARDS·$238.71
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Planeswalker

10 cards

Creature

10 cards

Enchantment

3 cards

Artifact

9 cards

Sorcery

5 cards

Instant

3 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Bruvac the Grandiloquent + Terisian Mindbreaker: early two-card combo, with no mana to spend
  • Pili-Pala + Grand Architect: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • Terisian Mindbreaker + Fraying Sanity: early arguably two-card combo, with no mana to spend
  • and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
1081252163124105106+
COLOR
U: 100 pipsC: 168 pips
TYPES
Land29
Nonbasic7
Basic22
Island23
Creature26
Human9
Wizard6
Advisor5
Illusion3
Phyrexian2
Vedalken2
Zombie2
Artificer1
Cleric1
Construct1
Crab1
Fish1
Jace1
Juggernaut1
Merfolk1
Myr1
Nightmare1
Scarecrow1
Serpent1
Warrior1
Worm1
Wurm1
Party8
Artifact20
Phyrexian2
Construct1
Equipment1
Juggernaut1
Myr1
Scarecrow1
Wurm1
Planeswalker15
Jace13
Human1
Mordenkainen1
Teferi1
Wizard1
Instant12
Trap1
Enchantment10
Aura2
Curse1
Nightmare1
Sorcery10
Legends21
Historic39
LAND PROBABILITY
29 LANDS · 111 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 431.0%
TURN 563.3%
TURN 683.7%
TURN 793.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for up to two target playersNear-infinite self-mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Infinite mill for up to two target players
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