COMMANDER · DECK
Yore Tiller Wheel
Bracket 4 · Optimized2020-04-08
DECK $
$862.98
MYTHIC
13
RARE
48
UNCOMMON
16
COMMON
23
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
2 cardsCreature
17 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
14 cardsInstant
17 cardsLand
29 cardsMONEY CARDS·69 CARDS·$684.39
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Planeswalker
2 cardsCreature
11 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
10 cardsInstant
11 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Kydele, Chosen of Kruphix + Sword of the Paruns: early two-card combo, with no mana to spend
- Nexus of Fate + Isochron Scepter + Mystical Tutor: infinite extra turns
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Kydele, Chosen of Kruphix + Sword of the Paruns — Bracket 4, early two-card combo, with no mana to spend
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic26
Basic10
Island9
Swamp6
Mountain4
Forest3
Creature19
Wizard10
Human7
Horror3
Merfolk3
Zombie2
Berserker1
Dragon1
Goblin1
God1
Jace1
Phyrexian1
Rogue1
Shaman1
Sphinx1
Vedalken1
Warrior1
Outlaws1
Party12
Instant17
Sorcery14
Arcane1
Artifact9
Equipment4
Horror1
Phyrexian1
Enchantment5
God1
Planeswalker3
Jace2
Human1
Narset1
Wizard1
Legends12
Historic21
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control