COMMANDER · DECK
Samut's pet
Bracket 4 · Optimized2020-05-18
102 CARDS (LIMIT 100)
DECK $
$1,165.00
MYTHIC
19
RARE
40
UNCOMMON
11
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN101 CARDS
Planeswalker
8 cardsCreature
25 cardsEnchantment
7 cardsArtifact
15 cardsSorcery
5 cardsInstant
6 cardsLand
12 cardsMONEY CARDS·47 CARDS·$917.22
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Planeswalker
4 cardsCreature
15 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
3 cardsInstant
4 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Zirda, the Dawnwaker + Grim Monolith: early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Earthcraft + Spawning Grounds: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Zirda, the Dawnwaker + Grim Monolith — Bracket 4, early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Earthcraft + Spawning Grounds — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Incubation Druid — Bracket 3, early two-card combo, with no mana to spend
- Earthcraft + Squirrel Nest — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic9
Basic26
Forest14
Plains11
Mountain7
Creature26
Elf6
Druid5
Avatar3
Elemental3
Human3
Warrior3
God2
Knight2
Angel1
Cat1
Cleric1
Construct1
Fox1
Golem1
Myr1
Phoenix1
Phyrexian1
Shaman1
Snake1
Spirit1
Treefolk1
Party4
Artifact19
Equipment3
Avatar1
Book1
Construct1
Golem1
Myr1
Phyrexian1
Enchantment11
Aura2
God2
Planeswalker8
Ajani2
Domri2
Arlinn1
Samut1
Vivien1
Wrenn1
Instant6
Sorcery5
Legends17
Historic33
LAND PROBABILITY
35 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.3%
TURN 544.3%
TURN 667.0%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Infinitely large creature until end of turnInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite tapped creature tokens
Infinite +1/+1 counters on a creatureInfinite colored manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite +1/+1 counters on a creatureInfinite colored manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite +1/+1 counters on a creatureInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite tapped creature tokens
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn