COMMANDER · DECK
3 - Commander of Death: Maha
Bracket 3 · Upgraded@mgm67 · 2025-04-03
DECK $
$549.20
MYTHIC
10
RARE
25
UNCOMMON
19
COMMON
46
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
11 cardsEnchantment
13 cardsArtifact
11 cardsSorcery
9 cardsInstant
10 cardsLand
6 cardsMONEY CARDS·34 CARDS·$423.76
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Planeswalker
2 cardsCreature
5 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
1 cardInstant
4 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Maha, Its Feathers Night + Kaervek, the Spiteful: locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Maha, Its Feathers Night + Kaervek, the Spiteful — Bracket 3, locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Land42
Nonbasic5
Basic37
Swamp37
Enchantment13
Aura4
Curse1
Creature12
Human5
Assassin2
Phyrexian2
Spirit2
Bird1
Demon1
Elemental1
Horse1
Nightmare1
Noble1
Vampire1
Warlock1
Warrior1
Wizard1
Wurm1
Outlaws3
Party2
Artifact11
Equipment3
Instant10
Sorcery9
Planeswalker3
Liliana3
Legends16
Historic24
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Destroy all creatures opponents control during each turn
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