COMMANDER · DECK
~Fae SpeedRun~
Bracket 4 · Optimized@Xplicit420 · 2025-04-06
DECK $
$3,431.95
MYTHIC
14
RARE
38
UNCOMMON
28
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
10 cardsEnchantment
16 cardsArtifact
20 cardsSorcery
8 cardsInstant
9 cardsLand
22 cardsMONEY CARDS·53 CARDS·$2,733.68
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Creature
8 cardsEnchantment
9 cardsArtifact
14 cardsSorcery
4 cardsInstant
5 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista: early arguably two-card combo, for four mana or less
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Plains10
Island9
Swamp8
Saga1
Urza's1
Artifact22
Equipment5
Construct1
Golem1
Enchantment18
God1
Saga1
Urza's1
Creature11
Human4
Cleric3
Angel1
Cat1
Construct1
Faerie1
Giant1
God1
Golem1
Soldier1
Warlock1
Outlaws1
Party3
Instant9
Sorcery8
Legends8
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count