MetaMox
COMMANDER · DECK

Krrik Updated

Bracket 4 · Optimized
@Vonjour · 2025-02-02
K'rrik, Son of Yawgmoth
DECK $
$746.93
MYTHIC
10
RARE
23
UNCOMMON
31
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

26 cards

Enchantment

7 cards

Artifact

10 cards

Sorcery

13 cards

Instant

11 cards

Land

14 cards
MONEY CARDS·49 CARDS·$582.86
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

13 cards

Enchantment

6 cards

Artifact

7 cards

Sorcery

10 cards

Instant

7 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Sedgemoor Witch + Chain of Smog: early two-card combo, for four mana or less
  • Professor Onyx + Chain of Smog: early two-card combo, for four mana or less
  • Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 12 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 15
CURVE
00121232143947536+
COLOR
B: 88 pipsC: 101 pips
TYPES
Land31
Nonbasic13
Basic18
Swamp19
Desert1
Creature27
Human6
Vampire6
Cleric5
Horror5
Warlock4
Phyrexian3
Zombie3
Thrull2
Wizard2
Bat1
Demon1
Glimmer1
Halfling1
Knight1
Mercenary1
Minion1
Noble1
Shaman1
Snake1
Spellshaper1
Spirit1
Survivor1
Wraith1
Outlaws5
Party7
Sorcery13
Instant12
Artifact10
Equipment1
Enchantment9
Aura1
Glimmer1
Horror1
Snake1
Planeswalker1
Liliana1
Legends8
Historic17
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Group
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