COMMANDER · DECK
Copy of - Neheb EDH
Bracket 4 · Optimized2020-06-22
DECK $
$260.36
MYTHIC
5
RARE
39
UNCOMMON
27
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
20 cardsEnchantment
7 cardsArtifact
15 cardsSorcery
15 cardsInstant
8 cardsLand
15 cardsMONEY CARDS·40 CARDS·$178.10
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Creature
9 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
10 cardsInstant
5 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Neheb, the Eternal + Aggravated Assault: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Combat Celebrant + Helm of the Host: early arguably two-card combo, with no mana to spend
- Godo, Bandit Warlord + Helm of the Host: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
- Neheb, the Eternal + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Combat Celebrant + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Godo, Bandit Warlord + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Neheb, Dreadhorde Champion + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic14
Basic20
Mountain20
Creature21
Human4
Dragon3
Minotaur3
Warrior3
Wizard3
Elemental2
Shaman2
Zombie2
Barbarian1
Construct1
Dinosaur1
Elder1
Eldrazi1
Elk1
Giant1
God1
Golem1
Incarnation1
Lizard1
Ogre1
Reflection1
Party6
Artifact19
Equipment3
Construct1
Eldrazi1
Elk1
Golem1
Reflection1
Sorcery15
Enchantment8
Aura1
Instant8
Legends10
Historic27
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite combat damageNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control