COMMANDER · DECK
Pretty Odd
Bracket 3 · Upgraded2020-04-28
101 CARDS (LIMIT 100)
DECK $
$825.54
MYTHIC
17
RARE
54
UNCOMMON
13
COMMON
17
COMMAND3 CARDS
Creature
3 cardsMAIN98 CARDS
Creature
23 cardsEnchantment
13 cardsArtifact
7 cardsSorcery
11 cardsInstant
9 cardsLand
26 cardsMONEY CARDS·63 CARDS·$645.35
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Creature
14 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
7 cardsInstant
6 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Neheb, the Eternal + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Aggravated Assault + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Neheb, the Eternal + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic23
Basic12
Mountain8
Forest6
Swamp4
Creature26
Human6
Elf5
Shaman4
Druid3
God3
Dragon2
Warrior2
Wizard2
Wurm2
Zombie2
Berserker1
Bird1
Boar1
Dinosaur1
Eldrazi1
Elemental1
Goblin1
Hellion1
Horror1
Minotaur1
Phyrexian1
Pirate1
Scout1
Snake1
Spirit1
Outlaws1
Party4
Enchantment14
Aura2
Curse1
God1
Sorcery11
Arcane1
Instant9
Artifact7
Equipment1
Legends16
Historic22
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Near-infinite damageEach opponent loses the game
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce