MetaMox
COMMANDER · DECK

Heliod life gain

Bracket 4 · Optimized
2020-04-14
Heliod, Sun-Crowned
DECK $
$531.87
MYTHIC
12
RARE
40
UNCOMMON
16
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

33 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

13 cards

Sorcery

3 cards

Instant

5 cards

Land

13 cards
MONEY CARDS·47 CARDS·$412.58
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Planeswalker

2 cards

Creature

22 cards

Enchantment

5 cards

Artifact

9 cards

Instant

5 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Heliod, Sun-Crowned + Triskelion: early two-card combo, for four mana or less
  • Heliod, Sun-Crowned + Walking Ballista: early two-card combo, for four mana or less
  • 2 game changers — Brackets 1 and 2 allow none
  • Archangel of Thune + Triskelion: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
101311521031149566+
COLOR
W: 76 pipsC: 123 pips
TYPES
Creature34
Human14
Cleric8
Construct5
Soldier4
Angel3
God2
Phyrexian2
Ranger2
Beast1
Cat1
Demigod1
Dragon1
Giant1
Horse1
Knight1
Kor1
Monk1
Noble1
Nymph1
Sheep1
Spirit1
Warrior1
Zombie1
Party9
Land34
Nonbasic12
Basic22
Plains24
Artifact18
Construct5
Book1
Equipment1
Enchantment13
Demigod1
God1
Human1
Nymph1
Sheep1
Soldier1
Instant5
Planeswalker3
Ajani2
Elspeth1
Sorcery3
Legends13
Historic28
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Group
Color
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