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COMMANDER · DECK

Get a Life

Bracket 4 · Optimized
@OB619er · 2026-10-03
Heliod, Sun-Crowned
DECK $
$680.53
MYTHIC
12
RARE
34
UNCOMMON
14
COMMON
40
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

42 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

9 cards

Instant

3 cards

Land

11 cards
MONEY CARDS·44 CARDS·$531.18
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Planeswalker

1 cards

Creature

24 cards

Enchantment

7 cards

Artifact

8 cards

Instant

1 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Heliod, Sun-Crowned + Triskelion: early two-card combo, for four mana or less
  • Heliod, Sun-Crowned + Walking Ballista: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • Archangel of Thune + Triskelion: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
101911721131042536+
COLOR
W: 65 pipsC: 87 pips
TYPES
Creature43
Human16
Cleric13
Soldier7
Cat3
Monk3
Vampire3
Angel2
Bird2
Construct2
Warrior2
Bat1
Beast1
Dragon1
Dwarf1
Eldrazi1
Elf1
Fox1
God1
Horror1
Kithkin1
Knight1
Kor1
Mutant1
Ninja1
Noble1
Pegasus1
Rabbit1
Rhino1
Rogue1
Scout1
Spirit1
Toy1
Turtle1
Weasel1
Wizard1
Outlaws1
Party17
Land36
Nonbasic10
Basic26
Plains27
Town1
Artifact13
Construct2
Equipment1
Human1
Soldier1
Toy1
Enchantment11
Aura2
Fox1
God1
Monk1
Instant3
Planeswalker1
Ajani1
Legends15
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Group
Color
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