MetaMox
COMMANDER · DECK

League Edited

Bracket 4 · Optimized
2020-04-07
God-Eternal Kefnet
DECK $
$156.51
MYTHIC
4
RARE
22
UNCOMMON
19
COMMON
56
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

11 cards

Enchantment

8 cards

Artifact

11 cards

Sorcery

13 cards

Instant

18 cards

Land

4 cards
MAYBE1 CARD

Artifact

1 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 extra-turn cards — chaining turns is Bracket 4
  • Cephalid Aristocrat + Shuko: early two-card combo, with no mana to spend
  • Cephalid Illusionist + Shuko: early two-card combo, with no mana to spend
  • Cephalid Aristocrat + Lightning Greaves: early two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
  • 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
COMBOS · 5
CURVE
00811821231244596+
COLOR
U: 74 pipsC: 134 pips
TYPES
Land36
Nonbasic3
Basic33
Island34
Instant18
Sorcery13
Artifact12
Equipment2
Myr1
Creature12
Wizard7
Human5
Octopus2
Eldrazi1
God1
Homunculus1
Illusion1
Merfolk1
Myr1
Noble1
Zombie1
Party7
Enchantment8
Aura2
Planeswalker2
Jace1
Narset1
Legends7
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Group
Color
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